package images;

import com.uqbar.vainilla.appearances.Sprite;

public class Images extends GameImagesMap {

	
	public void initializeResources(){
		Sprite pacman = Sprite.fromImage("/images/pacman.PNG");
		pacman = pacman.scaleTo(20, 20);
		this.addSprite("pacman", pacman);
		
		Sprite ghost = Sprite.fromImage("/images/ghost.PNG");
		ghost = ghost.scaleTo(20, 20);
		this.addSprite("ghost", ghost);
		
		Sprite sghost = Sprite.fromImage("/images/sillyghost.PNG");
		sghost = sghost.scaleTo(20, 20);
		this.addSprite("sghost", sghost);
		
		Sprite sg = Sprite.fromImage("/images/scaping-ghost.PNG");
		sg = sg.scaleTo(20, 20);
		this.addSprite("scaping-ghost", sg);
		
		Sprite wall = Sprite.fromImage("/images/wall.PNG");
		wall = wall.scaleTo(20, 20);
		this.addSprite("wall", wall);
		
		Sprite path = Sprite.fromImage("/images/path.PNG");
		path = path.scaleTo(20, 20);
		this.addSprite("path", path);
	}
	
}
